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	<title>Clockwork Rhino &#187; Uncategorized</title>
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	<link>http://www.clockworkrhino.com</link>
	<description>by Drew Robson</description>
	<lastBuildDate>Fri, 03 Sep 2010 04:29:23 +0000</lastBuildDate>
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		<title>Orb Blast retrospective</title>
		<link>http://www.clockworkrhino.com/orb-blast-retrospective</link>
		<comments>http://www.clockworkrhino.com/orb-blast-retrospective#comments</comments>
		<pubDate>Fri, 03 Sep 2010 04:29:13 +0000</pubDate>
		<dc:creator>drewrobson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.clockworkrhino.com/?p=47</guid>
		<description><![CDATA[Space Monkey Games have written an Orb Blast retrospective on their recently reactivated blog. The first mistake was probably not looking at what was currently selling aside from playing Peggle and sayings “hey, let’s make a ball bouncer!” So the choice was made for some sort of ball bouncer, eventually landing on a pinball/golf combination [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.space-monkey-games.com">Space Monkey Games</a> have written an <a href="http://blog.space-monkey-games.com/?p=29">Orb Blast retrospective</a> on their recently reactivated <a href="http://blog.space-monkey-games.com/">blog</a>.</p>
<blockquote><p>
The first mistake was probably not looking at what was currently selling aside from playing Peggle and sayings “hey, let’s make a ball bouncer!”</p>
<p>So the choice was made for some sort of ball bouncer, eventually landing on a pinball/golf combination where players took careful shots in a platformer view while scoring was mostly related to golf.</p>
<p>After having many problems with TGB’s collision and physics we eventually decided to do something more proven and we settled on a breakout variant with a twist which was a match three element with falling gems.
</p></blockquote>
<p>I was the programmer involved in the early prototypes, working on deterministic peggle-physics. TGB wasn&#8217;t the best platform for this prototyping, and in hindsight I should have used something else to build a working physics demo. This used up time which could have gone into actual production. Using TGB did allow the full brick-breaker game to be developed more easily however, and that is the trade-off. </p>
<p>Play <a href="http://www.clockworkrhino.com/games">Orb Blast</a> now.</p>
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		<title>Fashion Match now free</title>
		<link>http://www.clockworkrhino.com/fashion-match-now-free</link>
		<comments>http://www.clockworkrhino.com/fashion-match-now-free#comments</comments>
		<pubDate>Fri, 27 Aug 2010 05:33:53 +0000</pubDate>
		<dc:creator>drewrobson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.clockworkrhino.com/?p=40</guid>
		<description><![CDATA[Originally launched on a number of casual portals (and this website) in 2008, Fashion Match is a match-3 (or more) puzzle game with an extensive wardrobe dress-up mode in between levels. Fashion Match is now free to download from ClockworkRhino.com (direct link here). The game was originally launched at $20 with a 1 hour demo, [...]]]></description>
			<content:encoded><![CDATA[<p>Originally launched on a number of casual portals (and this website) in 2008, Fashion Match is a match-3 (or more) puzzle game with an extensive wardrobe dress-up mode in between levels.</p>
<p><img src="http://farm4.static.flickr.com/3582/3382033318_c051600470.jpg" alt="Fashion Match" /></p>
<p>Fashion Match is now free to download from <a href="http://www.clockworkrhino.com/games">ClockworkRhino.com</a> (<a href="http://www.clockworkrhino.com/file/InstallFashionMatch.msi">direct link here</a>). The game was originally launched at $20 with a 1 hour demo, as was the standard at the time. Since then casual game prices have tumbled to the point where I&#8217;d rather everyone enjoy it freely than continue to market and support it as a paid product.</p>
<p><small>Footnote &#8211; Fashion Match was pirated as soon as it hit the portals, and its been flat at 0 sales/month for a while now. This decision removes the administrative overhead of supporting an old product.</small></p>
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		<title>Hello World!</title>
		<link>http://www.clockworkrhino.com/hello-world</link>
		<comments>http://www.clockworkrhino.com/hello-world#comments</comments>
		<pubDate>Mon, 26 Jul 2010 10:50:42 +0000</pubDate>
		<dc:creator>drewrobson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.clockworkrhino.com/?p=6</guid>
		<description><![CDATA[New website launched @clockworkrhino.com! Play games, contact for further inquires.]]></description>
			<content:encoded><![CDATA[<p>New website launched @<a href="http://www.clockworkrhino.com/">clockworkrhino.com</a>! Play <a href="http://www.clockworkrhino.com/games">games</a>, <a href="http://www.clockworkrhino.com/contact">contact</a> for further inquires.</p>
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